![]() The Switch version of RetroArch is notable in that it boasts a controller option for splitting the Joy-Cons, which allows sets of Joy-Cons to be split into separate controllers. I wasn't too excited about this, because of it's strong learning curve to use, but I went ahead and started to look into what it's capable of. During the time I spent reading up on homebrew emulators available for the system, I found that there weren't too many standalone emulators like I wished, so my only option to get the emulation experiences I wanted to was to dig into RetroArch, the popular emulator frontend. ![]() One of my initial thoughts when seeing the Switch's reveal was how cool it'd be to have on-the-fly SNES multiplayer sessions. In the span of time since the Switch's launch, early launch revisions of the system have been made to be modifiable, allowing for homebrew firmwares and applications to be run on the system, ranging from high quality emulators not yet made available by official software developers to ports of Android and Ubuntu, and so much more. The novel hybrid design of the system has drawn many players to the system, from those old enough to remember when playing console games on the go meant playing altered ports to kids who's first gaming experiences will be with the Switch.
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